In Antwort auf:In GP4 download the GPx Plugin, install it
I'm very sorry to be so not understanding!. The GPx-plugin is an .dll -file! In the GPx-menu we install .ini -files. If i download the .dll , where do i install it? How do i choose the GPx plugin in the Force-Sender (Yoda isn't used now i presume!)?
What is the function of the Ignore-list?
All in All for now! If your a fan like i am enjoy the F1 race!!
The GPx patch u can download as an install routine from http://www.xs4all.nl/~rsdi/gpxpatch.html. After install you must start GP with the GPx Patch. When you select the GP Plugin from Force Sender it is connected. (the DLL in Force-Sender directory is not the Plugin for GP, but for Force-Sender) You can say, the dll is the Plugin for using th GPx-Patch :)
The Ignore list will help redetecting the exportet effekt. Normaly the effekt will be created in beginning of the game. But sometimes it will be created when it will be used. So the value of e.g. lMagnitude will be different to the one you have exported. So simply ignore the value via ignore list. It could be the same as the exportet value, but sometimes ther must be ignored more than only the value, e.g. the direction of the value.
Thanks for your quick responds! Regarding Gp4 I know how to use GPxPatch (v3.91). My setup is based on CSM (v1.26) which also uses GPxPatch. You changed the website and I understand panel.ini isn't used.
Yesterday evening I finally got the R'n'R to act on steer and gas and brake in Gp4. (in profiler I coupled the X-axis and the throttle to chair movements) For now it's only following the joystick (wheel and pedal) movements. It's doesn't seem to act on the ingame movements of the car. Somehow i think i need to load something in the profiler? (a .rnr profile?)
All in all with my pneumatic setup (see first post) operating at ± 3.5 bar it seems fast enough (so no lag). I almost lost the 17" CRT while operating the chair without me sitting in it!!
While driving GP4 with the new controllersoftware and the softmotion pulses a noticed the RnR-frame seems to have a lot of torsion (flex). I will have to modify it when the software is fully operational.
Yes, you have to add some profiler-movements. These are not given. A profile is something which is better done by yourself. As u see in the forum there are many different opinion's about movements :)
Look at the top right table and see the moving values. The meaning of each value is described in the force-sender (Plugin-section and choose the gp-patch plugin dll). Right klick on the table down and add e.g. an g-effekt. Then choose the upper number of the transmitted effekt from force-sender. Now give a percent value and axe. (percent e.g. 80% for beginning, chair is very slow)
Finally did some testing again. Problem for now seems to be that the chair only reacts to the joystick movements ,(in Gp4 with GPx used , and .dll used). I don't have the impression any kind of feedback from within the game is used. I think i need some kind of .rnr-profile, is that correct? (do you perhaps have one?)
It also seems i can't post in the profile sections , it that correct? I.m.o. here is the wrong place to post regarding profiles!
As I told you, everybody has to make his own .rnr movement Profile. My work is only to give u the values of ingame movement. I have some profiles made for the plugins, but they are small. It is better make your own profile to see all the funktions.
u can only post in "fremde Profildateien". Also this forum only supports .txt, so add .txt to .rnr =.rnr.txt
Do you see some received effekt values moving in the top right box (Force-Profiler)? If not, your Force sender is not correct configured ...
I'm very sorry for asking! Because there where some NFS2MW files I installed that game. Loaded the profiles and it worked!! Now i study the 2 movement files and I will try to repeat scanning the FF-effects and try to implement them myself. That way I think i'll learn and understand!
Again I must say the lag doesn't seem to be there, but operating my RnR at appr. 3.5 bar seems to be the maximum for the original valveblock and almost the max for the frame.
great to hear. I see your frame is very heavy. U can activate the Matrix and change the calibration box (the sliders down). So you can get more precision in stopping this heavy chair.
Background: The chair begins to move -> then it stops not at the Endpossition. The software will now stop before the endpossition will reached, because the valves don't react in time. So the software has to give control signals before it reached the possition. Then the valves close slowly (vitual) and then it will fit to the Endpossition. Also the weight of the frame comes here in the calculation. So, if u have an heavy frame, use this sliders for EVERY speed. Try some speeds with the video tool (e.g. long lines from up to down and short lines from up to down).
Last weeken i did some more modifications towards the chair!. Some welding and most importantly changing the geometry of the pivotpoint of the cilinders!. With the new X-sim-software on some movementpositions the X- and Y-cilinders could hit eachother! I drilled some holes in the baseplate so i can bolt it to the floor!.
FYI: the frame isn't heavy! All the modifications were done to change the gravitypoint of my bodyweight so it counterbalances for the 17"CRT! and to fit the raceseat. In future i'm planning a tripple 17"LCD setup combined with the Matrox Tripplehead2go. Operating at 3,5 bar makes F1-sims realistic! The valveblock upgrade will be the next thing. I'll contact SMC-pneumatics ,who helped me before, and discuss which valves to use and which setup to make. I think the idea of the softpneumatic must be kept!.
Right now i'm also changing my room to make a good setup for the RnR-controller PC , so i can easely use it with Yoda.
Please tell me, why u prefere Matrox ? I prefere NVidia SLI Mode with 2 graphic boards. Every graphic board has 2 outputs so you can drive up to quad-output. It should be cheeper ?