hallo ich habe den Matrox Tripplehead2go bei mir im einsatz.gute einfache software.läuft mit einigen rennspielen. habe es mit 3 beamern aufgebaut leider noch nicht mit dem rock zusammen.aber das ist der absolute hammer.und das im sofa mit joystick.ich mach mal ein morgen mal ein paar bilder nima
With the Matrox you get the software to select to odd resolution 3840x1024. The MatroxTrippleHead2Go will divide it again to 1280x1024 towards the 3 LCD.
First of all my PC isn't capable for SLI. Second: I'm a Nvidia-fan but i have bad experience running multiple monitors through Windows/Nvidia software!. Currently i've a XFX6800GS. Before that Asus9950TD which already was capacle running stereovision goggle's! My favorit games like rFactor / GP4 / CMR / COD2 seem to support the MTH2G!!
perhaps it helps, with multimonitor u always use UltraMon Software which is compatibel with nVidia and ATI/AMD Hardware. It will simplify the handling.
hallo der triple Head ist ein seperates teil was an einen ausgang angeschlossen wird.dann wird dann die auflösung z.b. 3840 x 1024 eingestellt in der software.dann das spiel optimieren lassen.und dann zocken.mann kann dann auf dem 2 ausgang der grakik noch einen 4 monitor anschließen.leider find ich das blöde kabel von meiner kamera nicht aber bald giebt es ein paar bilder.
Renoboss: Let me know if you find some source code to make a plugin for your other prefered games. When someone finds code, I will do my best to get an plugin working. (speed etc.) I need people which find the stuff in the net. There is very much stuff out there. What I need is exact source code to implement as Plugin. I think rFactor should have something like that for motion platforms. Also NoLimits.
do you have the simulation ? Is your chair usable for some test ? Can u test a ready plugin for me ? Perhaps u can also find out the difference about "rFactor Internals Plugin" and "rFactor Internals Plugin V2" ? Is this a version problem with older rFactor games ?
What u would choose for the G-Effects / acceleration ? I only see forward/backward, but no left right in the specs: Is this mLocalRotAccel ?
TelemVect3 mLocalVel; // velocity (meters/sec) in local vehicle coordinates TelemVect3 mLocalAccel; // acceleration (meters/sec^2) in local vehicle coordinates
// Orientation and derivatives TelemVect3 mOriX; // top row of orientation matrix (also converts local vehicle vectors into world X using dot product) TelemVect3 mOriY; // mid row of orientation matrix (also converts local vehicle vectors into world Y using dot product) TelemVect3 mOriZ; // bot row of orientation matrix (also converts local vehicle vectors into world Z using dot product) TelemVect3 mLocalRot; // rotation (radians/sec) in local vehicle coordinates TelemVect3 mLocalRotAccel; // rotational acceleration (radians/sec^2) in local vehicle coordinates
float mSteeringArmForce; // force on steering arms
In Antwort auf:Is your chair usable for some test ?
-as of now YES!!(just finished)
In Antwort auf:Can u test a ready plugin for me ?
-Sure , if i can help the community!
In Antwort auf:Perhaps u can also find out the difference about "rFactor Internals Plugin" and "rFactor Internals Plugin V2" ? Is this a version problem with older rFactor games ?
-I'll look into that, first thing in mind V2 is used with the latest release (the one i have)
You have to find out, where the plugin.dll has to be copied and what u can do with it. Also it should be compatible with older versions 1.02 etc. ... Also I must know where in the game it will show you the plugin loaded ? I copied the plugin in plugin directory and it should write some files, but it did not.